Modelling, Thinking Skills and Language Development
ALBERT'S HOUSE is a virtual tour of a typical home, offering a simple introduction to
simulations and computer modelling.
Albert's House may be extended at any time with optional Talk·2·Talk languages:
English, French, Polish, Spanish, Welsh. See Show me more and Talk·2·Talk for
more information.
There are also:
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opportunities for language development and cross-curricular work |
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activities to develop prediction, memory and other cognitive skills |
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features to encourage logical thinking and an understanding of direction and
position. |
On a whiteboard, Albert's House makes a stunning shared text.
Albert's House includes:
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Look around Albert's House Travel round the house investigating
the rooms and contents. |
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Explore Albert's House Examine the things you find. Each item
has a written description which can also be read to you and the clocks speak the
time. |
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Hide and find Albert Two games to find a hidden Albert. |
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Save Albert A problem-solving adventure game in which pupils try
to save Albert from the Cat. |
Albert's House features: |
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A clear, bright appearance. |
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Amusing and high-quality animations. |
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Two levels of difficulty |
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Opportunities for individual, group and whole class work. |
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A no-nonsense teachers' guide with helpful classroom suggestions and resources. |
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Schoolzone says: ‘It encouraged [the children] to develop their
investigative skills throughout its use and to extend their vocabulary. But it was also
in their social skills that they developed as they became more aware of the contribution
that other individuals were able to make. This encouraged them to take turns to contribute
towards discussions . . .’
Click here for more reviews |