Albert's holeAlbert is a mouse who lives behind the skirting board in the living room.

He likes to venture out and is often found in the back garden. Unfortunately his enemy, the Fearsome Cat, lives in the kitchen.

There are four ways of using Albert's House.

The kitchenLook round Albert's House

This is the simplest level. By clicking on the direction arrows you can go from room to room and see what you can find. You can open the doors in the kitchen and see what sounds the cat makes.

There are lots of animations and you never know quite what will happen!

Now try changing the program to Level Two. See if you can find the three extra rooms.

The landingExplore

Once you use the program in Explore mode, much more information is available.

Anything you click on will bring up a label. Click on the label and it will be spoken.

The clocks will show and tell the correct time (as long as your computer is on time!).

The loungeHide and find Albert

In this activity one person goes into the house and decides where to hide Albert. Then someone else comes along and tries to find him. Don't worry, there is some help – once you're in the correct room, you'll see a hot/cold bar which will enable you to pinpoint the mouse more easily.

Find Albert lets you play this game on your own. The computer hides Albert and you have to find him.

The back gardenSave Albert

This is an activity which can be done individually, in groups – or by the whole class, led by the teacher. Albert is stuck in the back garden and can't return to his mouse hole because of the cat in the kitchen. You must find his KatKit and take it to him. As his KatKit is in the mouse hole (remember?) you will need to make yourself very small. Perhaps the magic cookies will help – where are they?

The front gardenOff you go – and make sure you start on Level One!