Introduction
Complete the Picture is program for Early Years or Special Needs to give practice in visual
discrimination and mouse control, or as an exercise in simple cause and effect. It involves building
a picture on the right side of the screen to match the picture on the left. It can be set at
varying levels of difficulty and used with keyboard/switch, mouse, trackball or touch-sensitive
monitor or whiteboard. |
Quick start
The menu screen offers a choice of three editable setups, identified by the picture of a face,
the cuckoo clock and the fish bowl. These buttons modify as you roll the mouse over them, so
finding the buttons can be made part of the fun.
If Charlie’s snoring gets too much, give him a gentle nudge with the mouse. The beetle
wanders over the wall at random, but can be persuaded to go in a particular direction with the
mouse.

Click any of the three buttons to start.
There are four ways of placing the parts, depending on the settings of the Configuration:
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Press any key and a randomly-selected part will put itself away. |
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Click any part and the selected part will put istelf away. |
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Click on any part and it will latch to the mouse and move with the cursor. When the
mouse is near to its proper place it will snap into position. |
• |
Click any part and hold the mouse button down and drag the part to the correct location.
When the mouse is near to its proper place it will snap into position. |
Do the same with any other parts.
When all components are in place, a sound and animation reward will play. Click on the picture
again to repeat the animation or press a key or click the arrow to move to the next picture.
There are fifteen pictures altogether: bag, boat, cake, car, cat, clock, cup, face, fish, flower,
house, ladybird, phone, plane and teddy and these can be selected from the Configuration settings.
After showing all the selected pictures, the program will return to the main menu.
To leave a picture at any point, press ESCAPE and you will be taken back to the main menu screen.
Press ESCAPE again to leave the program. |
Use these pictures
There are fifteen pictures altogether. If you wish to restrict the number of pictures, deselect
them by clicking in the tick boxes. You must have at least three active pictures but you can
turn them all on. Pictures are selected at random when the game is played. If the Number
of goes is set to less than the number of active pictures, some will not be used.
Movement type
There are four settings for movement:
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Key. There is no mouse pointer in this mode. Press any key to start
the movement of a randomly selected part. |
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Click. Clicking any part at the bottom of the screen will initiate
the movement. |
• |
Latch. The part will fix itself to the mouse pointer once it has been
clicked on – the user does not have to keep the mouse button pressed down. The part
will automatically snap to the right location as soon as it is brought within the sensitive
area. |
• |
Drag. The mouse button must be kept pressed down on the part as it
is moved. In this mode parts can be dropped and reselected at will. |
Missing Parts
The number of missing parts can be set to one, two or three. If you opt for one or two or three
missing parts, the remaining parts will position themselves at the start of the sequence

|
Snap sensitivity
The level of sensitivity can be adjusted from Easy, through Medium to Hard. Try the different
extremes to see the level which suits individual users needs.
Sound
Sound during each go can be turned on and off.
Number of goes
This can be set from three up to the number of pictures selected for use. |