Getting started
The program starts with a display of folders (green bars) and Projects (cream bars). Folders can contain Projects focusing on specific topics or Projects belonging to a named teacher.

Clicking a Project moves you to the next screen.
The Set-up screen
If you are working on a whiteboard and find the cursor intrusive, press CONTROL + F5.

There are a few simple choices on the set up menu.
Show right places
When you click on the Smiley button, yellow Smilies will show those lines which are in the correct place.
Show good friends
When you click on the Smiley button, bracket to the left of the text will show those lines which are in the correct relationship to each other.
You can also choose between working against the clock or taking as much time as you like.
The text screen

Projects can hold a number of Tasks which can be presented in random or sequential order and the screen displays the de-sequenced text. On the right are a number of segmented roundels which show the score; their number will depend on how many Tasks are in the current Project. The Smiley button is used to check your progress.
The score-card roundels work as follows:
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A faded green roundel shows a Task which hasn’t been used yet |
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A bright green roundel show the current Task. |
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A complete brown roundel shows a Task solved without any help |
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A brown roundel with one wedge missing shows a Task which the user solved with only one click on the Smiley for help. |
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An brown empty roundel shows a Task which the user failed to solve. |
When you think you have the correct sequence or you need help, click the Smiley at the bottom. You will then see how well you are doing (see right places and good friends, above). If you’re wrong, you lose one of the six wedges for that Task.
This example shows that lundi, mardi and mercredi are in the right places and that vendredi, samedi and dimanche are in the correct relationship to each other but in the wrong place. You can drag and drop any bracketed text and the lines will be inserted where the floating pointer indicates. Any number of items may be bracketed in this way.
You can group items together by clicking in the left margin against a line and dragging your mouse up or down. A grouping bracket will be created. Click on the selected text and drag to a new location.
If you are using a font which is displayed from left to right – Arabic, Urdu or Hebrew, for example – the roundels and brackets are shown down the right-hand side of the screen.

If you fail to solve the Task after six clicks of the OK button, the button turns brown and the program shows the correct order through an animated sequence of moves.
Once this has happened, or you have solved the Task, a next button appears at the bottom of the screen. Click this to go on to the next Task.
The ESCAPE key will always take you back and the ENTER key will take you on.
Racing the clock
If you decided to complete the Task with the timer, a line will gradually fill a box across the top of the screen as time goes by. The more text in the Task, the slower the box fills. When the line reaches the right hand side of the box, the program will check how you are doing and show right places/good friends if they have been selected. If all is correct, you move in the normal way. If incorrect, a wedge is removed and the timer starts again. |