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Introduction
WordWork provides activities at word level for each week of the year. You can work from the word lists provided or you can make your own. Once you have chosen the words to work with, there are many different activities. All of them can be carried out as whole class activities directed by the teacher.
The major parts of WordWork were designed to be controlled by the teacher, so a whiteboard is an ideal medium for presentation.
Many of the activities, games or investigations we describe can also be used by individual children, pairs or small groups, but the list of ideas is by no means exhaustive.
Suggestions involving pairs of pupils can often be adapted to involve three or four children, as long as the instructions to them are clear and the 'ownership' of the mouse and keyboard is well established. It is good (not to say very helpful) classroom practice to establish simple computer etiquette early on.
Fundamentals
The basic operating procedure is simple: choose a list from one of the Groups or the User lists and then, using the Activities Page, decide what to do with the words in the selected list. There are also Other activities that play with words. |
Getting Started Setting the Configuration
Press ctrl + F2 from the startup screen (or hold down shift and right click on the title bar) to
access Configuration.
Font
Click on the Font selector arrow to display the fonts available on your computer. To select the
font you wish to use either scroll down the list or press a key on the keyboard corresponding to
the initial letter of the font you are searching for.
Screen Mode
Select the way you wish your computer to display the program.
Speech voice name
Speech can only be used if your computer has a suitable speech engine installed.
Choose your preferred speech option. Synthesised speech is produced from a combination of phonemes
and so produces the sound of the word using the normal pronunciation rules. It does not take account
of regional variations in pronunciation and is particularly useful in supporting pronunciation of
nonsense words. Words that can have two different pronunciations depending on whether they are verbs
or nouns (for example, read, object) can be used to provoke discussion on pronunciation. In most
sections of the program, click on a word to hear it spoken.
Speech speed
Adjust the slider to decrease or increase the speech speed. There is also a check box to turn synthesised
speech off and on.
Effects
Animated effects are used in some activities in the program. If you are using a computer with a
slow processor speed (less that 133MHz), turn this option off. |
Quick Guide

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Back Arrow. This is normally shown at the bottom left of the screen. Click on it
with the left mouse button to go back to the previous screen. Click on it with the right mouse
button to go back to the Startup screen. |

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Double arrow. Click on an arrow to show either the next word in the list or go back
to the previous word. A right mouse click on an arrow will take you to the beginning or end
of the list. |

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Folder icon. Where a folder icon is shown on the screen the word list can be saved.
Hold the shift key down and click on the icon. Choose a title for your list. |
On the Activity Screen (see page 5) there is an option to export a list. Hold the shift key down
before clicking on the Export List button.
On some activities there is a Type button. Click on it to edit the word displayed. Click on it again
to hide the edited word.
On some activities there is an Info button. Click on it to show information on the word. Click on
it again to hide the information.
Teachers' Helpers
The dictionary used in WordWork contains over 20,000 words. All undesirable words have been removed.
Where the computer generates nonsense words, it checks that the word is suitable before it is displayed.
In most activities the next word to be displayed is shown in light grey at the top right of the
screen. Click on this prompt with the left mouse button if you want to skip that word and go on to
the next one. Click on the prompt with the right mouse button to toggle it on and off.
In activities where an on screen keyboard is displayed, click on the ? on the right to show
a prompt for suitable letters. Click once to show the prompt discreetly, click twice to show the
prompt in red. Click again to remove the prompt. Where an on-screen keyboard is displayed, the normal
QWERTY keyboard can also be used. |
Using WordWork
WordWork includes ready-made lists of words in accordance with the English Literacy Strategy, but
the lists will be applicable to most needs in any classroom. Suggested age ranges are as follows:
Group 1 4-5
Group 2 5-6
Group 3 6-7
Group 4 7-8
Word lists for children aged 8-11 are supported in WordWork 2. Press F1 (the Windows Help key) to
see a reminder of this list. You may also use your own word lists (see page 13).
To use WordWork, you must first select the words with which to work.
Using the word lists with your class
In the descriptions which follow, we will assume that WordWork is being used with the whole class
or a large group, although many activities can be used with small groups or individuals. Suggestions
for use can be found in the text.
There are many activities with back and forward arrows. When these are being used by individuals
or groups but especially by pairs, they can be encouraged to go both ways. In other words, on reaching
the end of the list, use the < arrow to go back again with the other member of the pair answering
the words which he or she did not tackle the first time through.
Let's look at the activities by choosing an example.
Select Group 2 and the screen shown here will appear. (You could also use your own list but
we'll come to this later.)

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You will have over 40 lists to choose from. Lists highlighted in blue work well
in the Reveal activity. Those highlighted in green are particularly suitable for the Sorting activity.
(On the Group 1 page, click on the arrow to show additional sets 46-49.) You will see that word-level
work is broken down into manageable chunks . . .

Choose Initial cluster pl-pr in the first column. This will select words of four letters starting
with 'pl' or 'pr' and take you to the Activities Screen.
From here you can choose a number of options:
On the Activities screen, click on View list, then on Large. The words are displayed in a size big
enough to be seen some distance away even without a computer projector or interactive whiteboard.
The display gives an opportunity to view the whole set of words. You will probably want to do this
before using the program with the class. When viewing the words with the class, you may wish to use
this option to draw attention to less familiar or problem words. To give closer attention to individual
words, see Browse the list below. Click on any word to hear it spoken. |
Activities which use one word
To make use of any of the other activities, click on the back arrow. We are going to look at 1 word
activities. |
Browse the list
This activity will enable you to display the words one at a time in a large font size. You may wish
to use this for word recognition or to point out other aspects of particular words, explain the meaning
of unfamiliar words and so on. This is a good precursor to any of the other activities and might
be used again in the plenary session at the end of the Literacy Hour.
If you press the Type button, the word will be displayed and you will be able to type additional
letters or delete letters. In this way you can show that 'fine', say, can become 'fined' or 'fines' or
can be altered to 'finally' or 'finish' or 'refined' and so on.
Browse the list could be used in ways similar to those described in Onsets, Rimes and CVCs (page
16). There is less of a game element but there is the opportunity for covering more than nine words
at a time.
It may be appropriate for some pupils to use Browse the list on their own to revise words already
covered in whole class time.
Some pupils will gain from seeing the word, saying it to the best of their ability and then checking
by clicking on it to hear it spoken. Others will need someone, such as a teachers' aide, to assist
them.
It is also a useful activity for some children to use the typing facility to help develop accuracy
of spelling. They can press Type, delete the letters and then retype the word, simply copying the
correct version. Again, this may require the presence of an adult but not necessarily a teacher. |
Delete a letter
 Children
can suggest which letter(s) can be removed and still leave a proper word.
For example, in 'frog', you can click on g or r to remove them. The new word is shown in red. If
you click on f or o, the message I don't know that word is displayed. Click on a new word to hear
it.
If working away from the computer, or keeping a record at the computer, a simple
line or circle will show the letter to be removed. If more than one can be deleted, the word should
be written twice.
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Insert a letter
This works in a similar way, except the alphabet is displayed at the bottom of the screen. Children
will discuss and suggest which letters it is possible to add to the word to make a different word.
In the example 'plan', e, i, k or t can be added to make 'plane', 'plain', 'plank' or 'plant'.

Click on the ? on the right of the keyboard to show a prompt for suitable letters. Click once to
show the prompt with a discreet green square, click twice to show the prompt letters in red. Click
again to remove the prompt. Where an on-screen keyboard is displayed the normal QWERTY keyboard can
also be used.
Both the original and the new word will be spoken if clicked on.
Pupils can write down the starter word, work through the highlighted letters and write out all the
words which can be made with the addition of one letter. For example, using magic e words with medial
vowel o, the starter word might be 'poke'. They can click on the highlighted r, s and d and write
down 'poked', 'poker' and 'pokes'.
Insert a letter will work well with a co-operative pair guessing which letters can be added to make
which words and then checking their answers. As with Words within words, they can be shown how to
write out the starter word with room between the letters so that others can be inserted.

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Change a letter
Change a letter works similarly. In
the example 'plop', c, f or s can replace p to make 'clop', 'flop' or 'slop'.
Now click on the l. o or r can replace l to make 'poop' or 'prop'. Click on the o. There are no
letters which will replace the o and still make a correct word. Click on the final p; d, t or y will
make 'plod', 'plot' or 'ploy'. Click on a new word to hear it.
While Change a letter can be used in similar ways to Insert and Delete letters, there is greater
depth to this activity because of the possibility of changing each of the letters in the word.
Away from the computer, pairs or individuals could work on a word like 'hall', which would be written
out four times across the page. Under the first, they would write any words which resulted from changing
the first letter. Under the next, words resulting from a change of second letter, and so on.

Later they can check their answers at the computer and add, in a different colour, ones that they
had not thought of like halo! |
Find words within
Most of the words in the 'pl/pr' list have one word within them. However, if you look at word list
such as Group 3 'Irregular verb tenses' or 'Months' you will see words with up to three words within
them. The words are always formed from consecutive letters. Once again, this can be a group activity
with children suggesting the words they can see, or a team game, with teams taking it in turn to
suggest a word. Click on the reveal button to show all words within. (There is an interactive game
version of 'words within' in the Spelling program I Can Spell available from Resource Education.)
If children enjoy this activity, you can use Make new list to create lists which have certain words
repeated. For example, make a list of words which contain the word 'ear'. Children do not necessarily
need to be able to read the longer word. Indeed, it will help them decoding unfamiliar words if they
have practised finding 'ear' in 'search' or 'rat' in 'scratch'.
This is a useful activity for pairs or individuals with children saying, or better, writing, words
they think are within the displayed word before checking. They could also be shown how to write the
displayed word and then circle subsequent words in different colours.
Alternatively, the words can be worked out
on paper first and then the program used for children to check their answers. Bearing in mind that
the aim of the activity is to encourage children to concentrate on the make up of words, the issue
of whether individuals cheat by altering their answers can be overcome by telling them to correct
them if an error has been made.
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The screen
This activity initially displays a blank
rectangle which screens the word behind it. Click on the top arrow. The screen shrinks slightly.
Do this again. The top of the word becomes increasingly visible. Soon it is possible to guess which
word it is.
Children will be surprised at how quickly it is possible to work out the word from the smallest
visual clues. This activity is ideal for team games. You can click on the screen to hear the word
at any stage. You can carry out the same activity by shrinking from the bottom edge, or a mixture
of the two.
The screen can be easily used as a pair activity. One pupil operates the mouse and counts the number
of clicks. The other guesses the word as soon as he or she is able. The pupils then swap over. A
simple scoring system (if required) would be: one point for each click, five points for a wrong guess;
the pupil with the lower total after an agreed number of goes, wins. The word will be completely
visible in twelve clicks.
Alternatively, three pupils can play, with one controlling the mouse and the winner being the first
to say the word correctly. |
Activities which use two words
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Browse the list
This displays words two at a time, giving the opportunity to bring out similarities and differences.
One area where such a comparison would be useful is homophones where words with the same vowel sound
but varying spellings are listed. However, any list where you are trying to differentiate between
sounds, whether initial (pl/pr etc) or end (nd/ng etc) will be appropriate. |
Word Shapes
This activity presents two words and a word shape. The aim is to match the shape to the appropriate
word. In the example the shape is that of 'plod', not 'plan'. Click on the words or the shape to
hear the word spoken, click on Reveal to show the word. |
Reveal
One word is shown and the other hidden. Either will be spoken if clicked on. Click on Reveal to
show the hidden word. The lists which work well with this activity are shown in blue on the preset
selection screen; for instance, antonyms where the hidden word will be the opposite of the word displayed,
or homophones, where the hidden word will sound the same as the displayed word.
The Reveal activity can be used by individuals or pairs, to great effect. A single user can simply
view the displayed word, guess the hidden word and then check his or her answer.
Two pupils can take it in turns to guess the word. In the example, the answer is 'low'. |
Alphabetical Order
Two words are shown. Which word comes first, alphabetically?
Children will suggest which one and you can click to see if the suggestion is correct. The difficulty
of this activity will vary considerably according to the list selected. Some very simple lists, for
example, words beginning with 'sl/sp' will be harder to order than more advanced lists which have
greater initial letter differences. |
Portmanteau Words
This activity is not suitable for all word lists. Portmanteau words are those made up from two other
words, for example, brunch from breakfast and lunch or motel from motor and hotel. Such words are
often humorous or nonsensical. Clearly, two very similar words will not create an interesting combination.
Try out different word lists. Go to the startup screen and choose User lists. The 'portmanteau'
list includes a number of words which, when combined, can form commonly used portmanteau words. Select
this list and then click on 'Portmanteau'. Try out the combinations. You can use the Try Again button
to see a variety of possibilities.
The first part of the portmanteau word can be set from either word. As an example, click on the
n in lunch to show a portmanteau word beginning 'lun'. Click on Try Again to find other combinations.
This may well produce 'lunfast'. Why did 'brunch' come into common use and not 'lunfast'?
'First antonyms' from the Group 3 set can make an interesting series of portmanteau words. 'Dallow'
from 'deep' and 'shallow', 'clirty' from 'clean' and 'dirty', 'hoft' from 'hard' and 'soft', 'tottom'
from 'top' and 'bottom'. What meanings do these words suggest? Does hoft describe something neither
hard nor soft? What is clirty and does it differ from dean? Is tottom half way between top and bottom or
is it at the top of the bottom? Suggesting or deducing meanings from made up words is good practice
for working out the possible meaning of real unfamiliar words. |
Back Words
This activity presents a word written backwards above a blank rectangle which screens the word written
in the normal fashion.
You can hear the word by clicking on the rectangle or show it by clicking on the reveal button.
This can be used as a whole class game where each child guesses a word in turn. In some cases, where
there are only a few words in the list, some will come around two or three times. This gives less
confident children (if their turn comes later rather than sooner) a better chance of guessing the
correct answer. |
Use the Sorter
Before starting this activity, you will need to decide what categories are useful. You can sort
words into two or three categories. These might be noun, verb, adjective (or noun, verb, both or
noun, verb, either or indeed noun, verb, neither) or two onsets, for example, 'pl' and 'pr'.
(Remember, however, that the computer does not know the correct answers!)
Lists which are particularly appropriate for sorting are shown in green. When you select Use
the sorter, you will be prompted to type in your categories. Type PL enter, 'pr' enter and
then enter again. You are now ready to use the sorter with the group.

A word is displayed. Is it a PL or a 'pr' word? Click on the appropriate button at the bottom of
the screen. Continue doing this until you or the list is exhausted. To display the lists of sorted
words, click the right mouse button on a sort category.
To go back to the sorting activity click the left mouse button anywhere on the screen.
The Sorter is extremely dependent on one of the users knowing which category is correct for a given
word. However, it could be used by a small group or an individual if the teacher has already set
up the sort categories. The users could then work through the activity, making decisions about the
words on their own, as long as there was someone to check their lists when they finish and give feedback
when they finish. It might be helpful to set up two specific categories and a 'Don't Know', which
will minimise constant reference to the teacher or random sorting.
A yes/no sort like the one above is useful to concentrate attention on a specific feature, such
as verbs. Bear in mind, of course, that context/position alters a word's function; in this kind of
sorting, however, we are merely interested in whether the word displayed can be a verb. |
Shannon's Game
Shannon's Game is a variant of Hangman. The computer selects a word from the list with which you
are currently working. It shows the length of the word and the first letter.

The task is to discover the whole word, a letter at a time, working from the left. In the example,
'p' can be followed by a number of letters, though if the children have been paying attention they
will know that the next letter will be 'l' or 'r'. If you guess the second letter correctly, the
game moves on to the third letter. If you choose an impossible combination, for example, 'pz' or
'pg', the letter chosen will appear under the heading Not in my list. A letter which combines to
make a possible combination, for example, 'pa', 'po', 'pi' etc will be listed under the Possible
heading. You will also notice that a Not in my list choice also displays a pair of shorts! (Continue
to click on an impossible series of letters to see what happens.)
When you have solved the puzzle, the zero at the bottom right of the screen will change to a 1 and
you can continue with the game and guess a new word. The game can be played simply against the computer
or a team element can be introduced. Teams could choose in turn or take alternate words, seeing how
many letters are accumulated in the Possible and Not in my list columns before the word is guessed.
(You might score 1 for a Possible, 3 for a Not in my list and 10 for a failure to solve the word;
the team with the fewest points winning, of course.)
Shannon's Game can be played by a group of any size. It can also be used by a single player. There
are many ways to organise the playing. In some cases, a free for all actually works well, as long
as the mouse operator is reliable! Otherwise, strict turns on choosing a letter is probably the best
system.
When the teacher is working with a group, the children will suggest the next letter in the word.
If a pupil suggests a letter which is possible, the question can be posed, 'What word were you thinking
of?' If the pupil is unable to think of a word, then the Make New List section should be used as
an extension activity.
In the example here, ask the pupil to write down the letters already found in this case 'pl' then
the possible letter, then the number of letters in the word. In the Make new list section, type in
'pla=4' to find possible words. |
Making your own lists
As well as the predefined lists for each year, there is a section to create your own list of words.
You can create lists of words found in the WordWork dictionary using a Simple search, a Complex search,
or type in your own list. |
Make a list using Simple search
Go to the startup screen and select Make new list. You can search for words that begin with,
contain or end with any combination of letters. You can also use more than (>), less than(<)
and equals(=) to define the length of words in your list.

For example, click on contain and type 'bbl' ENTER. The program will find 59 words which
contain bbl. If you wish, you can use this list in any of the activities described already. Experiment
with begin with and end with and you will see how powerful this search tool can be.
Another example, showing the use of less than would be to click on end with, type
'ate<5' and press enter in order to find words ending with ate of less than five letters. Ten
words will be found.
You can use the Search facility to investigate word rules and exceptions. Take the old favourite,
I before E except after C when the sound is EE. Try a search using Contain for ei<8; you will
be surprised how few exceptions there are to the rule (if you know it in full). |
Make a list using Advanced search
Go to the startup screen, hold down the shift key and select Make new list. A number of wildcards
are available to you to make an initial search the Help button will show you a complete list
of options.

The illustration shows the results of a search for words that start with 's', followed by a single
consonant, double-e and then any number of characters (s@ee*). If you click on add results to
word list, you switch the attention to the new list of found words and can enter different search
criteria to remove words from it. In the example below, the list of 44 words has been reduced to
15 by removing all words of more than five letters (*>5).

Click in the Word list area to edit the word list . |
To create a list of your own selection of words
Go to the startup screen, hold down the shift key and select Make a new list. Click in the Word
list panel and type or paste your words.
Additional categories might include place names, pupil names or your weekly spelling list.
You can also create a text file of words in any word processor. Save the list as a .TXT file and
use Import to bring in to WordWork. |
Saving your list
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To save your list for future use in WordWork activities hold down the SHIFT key and click
on the folder icon. You will be asked to give the list a name. Your list will be saved as a
User list. |
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To save your list for other activities outside WordWork:
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from a Simple Search, hold shift down and click on Export list on the Activities
screen |
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from an Advanced Search, click on Use list and then proceed as above. |
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User lists
Lists that you have added to WordWork can be found by clicking User list on the Startup screen.
A number of user lists are included with the program and you can create your own lists as described
above. Choose a list. The Activities screen is now shown, where you will find that the View list
button now reads View/Edit list. Click on the button. To add or edit words, hold down Shift and right-click.
You will see that you can edit or delete the word on which you clicked. You also have the option
of adding a new word. |
Search for lists
Rather than search each Group for a list, clicking this button will allow you to search for words
or groups of letters in every list in WordWork 1. The same wildcards as Simple search (see above)
can be used and the results show the titles of lists that contain the search letters. |
Other activities: Onsets, rimes, CVCs: a word recognition activity
An onset is the start of a word: the initial consonant or consonant cluster. Some words do not have
onsets, for example, ate, out or ill. The rime (confusingly similar to rhyme) is that part of the
syllable which contains the vowel and final consonant/consonant cluster, if there is one. For example,
in 'bright', 'br' is the onset and 'ight' is the rime. This activity also covers CVC (consonant-vowel-consonant)
words.
There is a choice of the five CVC patterns, 30 onsets and 35 rimes. To use the activity, select
any one of these.

The playing area shows a 3 x 3 grid. This is an activity for two teams under the direction of the
teacher or teacher's assistant. Team 1 chooses a number. Click on that number to display a word.
A member of that team says the word. If it is said correctly, click on Team 1 and that square
will be coloured in appropriately. If incorrect, Team 2 can be asked. If neither can say it correctly,
click on Unknown. The winner is the team colouring the most squares. All the words will be displayed
when all the squares are coloured in.
A variant is to play noughts and crosses. To do this, select O/X on the choice screen before
choosing the onset, rime or CVC. Now it will be the first team to make a line that is the winner.
This is a good activity to reinforce and round off a session where a new phoneme or letter cluster
has been introduced.

Individuals or pairs can play the Wholeboard or Noughts and Crosses game. In addition, they can
be supplied with a full word list, from which the game words will be drawn. Pupils can then tick
off the ones which are shown, either as they go along or at the end of each game.

This is how to prepare such a list. If your focus is, say, words ending in 'ack', go to Make new
list from the main menu, click on Ends with and type 'ack<6' enter. From the next screen
that comes up, hold down shift, click on Export list and enter a name (yours, or a file name
like ackwords). This list will be stored for you to print out.
If there are significantly more than nine words in the list, children can try the game a few times
and see which words they spot each time some will be repeated and some may not be shown. This
is also an introduction to the notion of randomness and probability.
In terms of the usual mode of using the activity, i.e. word recognition, you may not be able to
insist on the word being spoken correctly by the pupil if there is no one present to arbitrate. You
might simply say, 'Listen to the word and repeat it'. In other words, this becomes a co-operative
game rather than one with a winner.
Click on the <r> at the bottom right of the screen to reset the board with a new arrangement
of words. At the end of the game (assuming none have been left 'unknown') all the words will be displayed
and there is an opportunity to check again which words have been used and which omitted. If pupils
are not making use of their own check list, you might ask them to think of and write down any words
of the same pattern which the game has not shown. |
The Blender
The Blender puts word parts together, sometimes forming words, sometimes not. If Always is
selected, the combination will always make a proper word. You can also choose Sometimes and Never.
(Never is useful when discussing nonsense words and investigating sounds without the prejudice of
knowing what words mean and how they are supposed to sound.)

Select Always and then list 1: c-a-t d-o-g. On this setting you have a word recognition
activity not unlike Onsets, Rimes and CVCs. You can use it with teams in a similar way, recording
points to each team by clicking on either the boy or girl at the bottom of the screen. Click on the
green bar to get a new word.
Select Sometimes and the same list. The task is now to say if it is a word or not. You can then
change all of the letters at once (the long bar) or one at a time (the short bars). A correct decision
earns a sandcastle. The sandcastle disappears if an incorrect answer is given.
Finally, select Never and try the same word list.
This game can be played with any of the lists but separate spinning of the letters is only available
in lists 1 to 4 on the letter blender selection screen.
Other lists focus on common vowel phonemes or a mixture of phonemes.
Click on a displayed word to hear it spoken. The program will speak nonsense words to the best of
its ability.
The Blender can be used by pairs or individuals most effectively if Sometimes is selected. You can
then decide the appropriate focus and leave children to decide if the combinations generated are
indeed words. Some lists generate more real words than others: the first four lists are more likely
to generate correct words, partly because individual parts can be altered. Pupils might be asked
to write down words which they think are correct including any about which they are unsure,
for example, a word like 'speach' which they may feel is a word, not recognising the misspelling.
They can then check these with the teacher or a word book, as appropriate.
Children will enjoy speaking non-words, such as 'grond', 'glack' and 'plink' and then hearing the
computer speak them. This will give them practice in tackling unfamiliar words and in recognising
letter clusters etc even when they are not part of recognised words.
Scores shown at the bottom right and left can be adjusted by clicking right or left mouse button
on them. |
Starts and ends
These activities will allow you to reinforce some of the work you have covered, with particular
attention to beginnings and endings.
Group 1 word list and CVC words
Click on this option. Type in a word of three to eleven letters and press enter.

The computer will use the letters of your word as the initial letters of further words. These words
will be drawn from a limited list: the Group 1 word list plus CVC words. This is good practice for
children to type in their own names and see what words come up and whether they know them
and can say them. Click on any of the words to hear them. To save a list of words shown, press the
shift key and click on the folder icon.
Children can type in words of their choice and see what the program generates as 'acrostics'. They
can make copies of these by hand. Away from the computer they can make up their own, with the help
of an alphabetically arranged word list or their own personal list.
Words of up to four letters
This works in the same way except that the words drawn upon will be from a more extensive list:
words of up to four letters.
Alternate up to two first letters
This activity is useful to round off work on initial sounds. In the example, words with the initial
cluster 'pl' and 'pr' have been the focus.

Children can read down the list, which comprises words which they have already come across a number
of times in previous activities, differentiating between the two sounds. This can be fun as a 'choral'
activity, and gives support to those who may still lack confidence.
Alternate up to two end letters
This is a similar activity, focusing on endings rather than beginnings.
Type in 'ld/nd' then enter. This is an example of the list which may be displayed.

With a list such as 'bran', 'blow', 'brow', 'blob', 'bray', 'blur', two pupils can take turns to
read the words, and click on the words, if they wish, to hear the computer-spoken version. They might
then write the list down in two columns so that the concept of categorisation is reinforced. |
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